By double tapping the directional keys players are able to swiftly dodge out of incoming attacks, reposition themselves on the battlefield quickly, or intercept incoming enemies before they reach the rest of your group.
In fact through reviewing such systems, we have been able to add a layer of responsive combat content, in the form of Active Dodging. Active DodgingĪstellia does not offer “Action Combat”, but this does not mean we have ignored other combat styles. At first glance this may not seem like a major transformation, but when you take into consideration that each skill can be adapted to suit your needs, the end result is a unique combat experience specifically tailored to your preferences. As an example, the Warrior’s Shield Slam can be modified to have an increased stun duration or have a reduced cooldown based on your preferences. The Skill Point System allows users to customize each skill of their character in unique ways based on the skills effect(s) / operation. However, we are always seeking out new ways for innovation and refinement, to this end we have structured five elements of depth to each users combat experience. In Astellia we have adopted the classic Tab Target Combat System along with class-based skill sets, as these hold truest to the Classic MMORPG Experience. MMORPGs are a staple of the Online Game Genre, and at the core of each MMO is the combat system.